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In this episode, Scott and Wes talk with Drew Conley about building games with Javascript. LogRocket - Sponsor LogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax. Freshbooks - Sponsor Get a 30 day free trial of Freshbooks at freshbooks.com/syntax and put SYNTAX in the “How did you hear about us?” section. Show Notes 1:58 - What is Danger Crew? 5:25 - Did you have a background in game dev before this? 8:36 - What were the initial resources you went to to make a game in React? 10:27 - How much of it is Canvas? 13:06 - What other libraries are you using? 14:00 - How did you lay out the environments? 16:35 - How is text rendered? 22:40 - How did you do all of the animation? 26:08 - What performance issues did you run into? 27:31 - How do you handle user states and saves? 29:21 - Is there any server side aspect? 30:42 - What was the process for creating the level editor? 34:38 - How did you publish the game / wrap it as an executable to sell? 38:16 - How do you update it? 39:43 - How difficult was creating the game logic? 41:20 - The dev theme in the game is super prominent, did that make working on it more fun? Links • Steam • Danger Crew • aseprite • Buy Danger Crew • Drew Conley • Pixels to SVG • GameMaker • Making an editor • Electron ××× SIIIIICK ××× PIIIICKS ××× • Drew: Strange Planet Instagram • Wes: MX Master Config Tweet Thread • Scott: Figma Shameless Plugs • Drew: Danger Crew • Wes: All Courses • - Use the coupon code ‘Syntax’ for $10 off! • Scott: LevelUpTutorials Pro - Advanced Gatsby & Shopify Tweet us your tasty treats! • Scott’s Instagram • LevelUpTutorials Instagram • Wes’ Instagram • Wes’ Twitter • Wes’ Facebook • Scott’s Twitter • Make sure to include @SyntaxFM • in your tweets
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Ljudbok: 4 september 2019
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