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An Activity Book to Develop Coding Skills
KEY FEATURES - National Education Policy 2020 - Crack the Code: It includes fun-based adventurous activities. - Time Taken: It lets the child analyse how much time he has taken for the activity. - Active Learning: It is a section that contains hands-on activity for fun. - Coding Fact: It gives an insight to the important and interesting fact of the concept. - Gamification: Scan the QR code to enter the world of games on Computational Thinking.
DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes.
TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding.
WHAT WILL YOU LEARN You will learn about: - Reasoning - Critical Thinking & Analysis - Data Processing - Algorithmic Intelligence - Computational Thinking
WHO THIS BOOK IS FOR Grade - 3
TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Shapes 1.2 Patterns 1.3 Counting Combinations 1.4 Word Hunt 1.5 Number Pyramid CHALLENGE 1 Anagram LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Rhyme Time 2.2 Mirror Magic 2.3 Maps 2.4 Correlation 2.5 Wonder Maze CHALLENGE 2 Sneaky Numbers ACTIVE LEARNING: Abacus LEVEL 3 DATA PROCESSING 3.1 Representing Information 3.2 Decoding 3.3 Decomposition CHALLENGE 3 Ms. Lady Bug LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Stepwise Thinking 4.2 Algorithm 4.3 Understanding Programs 4.4 Programs : Decision Making 4.5 Programs : Loops CHALLENGE 4 Linking Loops Coding Corner Scoreboard Gamification Answers
© 2022 Orange Education Pvt Ltd (Ebook): 9789391246853
Data de lançamento
Ebook: 31 de janeiro de 2022
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